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Boss fights

Enter the red map room together, then pull the lever. Doors seal after five seconds. The boss scales to the players inside.

At half health, every boss except air bosses warns nearby players and stops taking damage from bow, shortbow, and crossbow shots. Melee, thrown tridents, wand bolts, and Ranger spells still hit.

Earn enough boss contribution to unlock its chest and other boss-locked chests. Damage and support from healing or shielding allies count.

The boss chest guarantees one item from this slot, in addition to its other loot:

Drop Chance
Signature epic 20%
Pooled epic 15%
Rare 48%
Set 15%
Legendary 2%

Boss death does not end the run. You can keep exploring with your weapons and spells, or use /d leave to finish. Runs end after 90 minutes.

Clear and rewards