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Combat and shield

Equip a shield through /d equipment before entering. A shield carried in your inventory does not count. Without an equipped shield, you get a free shield.

Press F (Swap Hand) to raise or lower it. Attacking normally lowers it. Face incoming attacks to block them; shield coverage centres on where you face. Hits blocked by your shield do not set you on fire.

Lower it to restore shield health. At zero, it stays disabled until fully recharged. Each attacking mob drains the pool separately; see shield health and recharge.

Hold a class weapon. Press Q, F, F for your first spell. Alternative: Q, Right-click, Right-click.

Check weapon tooltips for abilities. Spend skill points with /d skills. Weapons and spells keep working after the boss dies while you continue exploring.

Potions heal you. Natural healing speeds up while you neither deal nor take damage. See the regeneration ladder.

Choose Normal or Heroic when starting a run. Heroic increases mob health and damage and pays more rewards; see difficulty multipliers.

Lava deals damage based on your maximum HP, bypassing armour and Defense. Ender pearls and totems of undying do not work in runs. Water puts out dungeon burn.