Clear and rewards
Use /d score to check clear percentage and participation.
Clear percentage
Section titled “Clear percentage”| Progress | Weight |
|---|---|
| Credited mobs | 45% |
| Opened maze chests | 30% |
| Visited rooms | 25% |
Party progress is shared. The score balances all three activities and scales toward 100%. Bosses and boss chests do not count.
Full participation requires a personal score of 20% or half the party average. With no contribution, you keep 15% of party clear.
Grades start at 25% for C, 50% for B, 75% for A, and 100% for S. An S run counts toward full-clear progress with 100% party clear and full participation. Both difficulty modes count, including runs without a boss kill.
Completion rewards
Section titled “Completion rewards”Completion rewards start at 50% final clear:
| Clear | Gear attempts | Gear quality | Coins and enchanting XP |
|---|---|---|---|
| 50% | 1× | 1× | 1× |
| 75% | 3× | 1.1× | 2× |
| 100% | 5× | 1.2× | 3× |
Values scale between these points. Below 50%, an eligible soul shard can still create a chest after a boss kill.
Entry multipliers affect gear attempts, dungeon XP, and runes. Parties add 1.2×. Coins scale with dungeon depth. Soul shard chance stays unchanged. Dungeon XP has its own combat, milestone, and completion pools.
Being dead when the boss falls reduces completion chest rewards. Boss-chest credit requires boss contribution, which includes damage and support.
Finish and claim
Section titled “Finish and claim”Use /d leave. Rewards settle when nobody can keep clearing, or at the 90-minute limit.
Leave before a later boss kill and you lose that boss-completion result. Leave after the kill and your recorded eligibility uses the party’s final score. Bossless runs require 50% final clear per player for a chest.
Open the exit claim chest or use /d claim. Completion loot remains claimable outside the run.