Skill points
Start with two skill points at Dungeon level 1; each Dungeon level adds two. Open /d skills to allocate them. Class Mastery awards spell points, and passives use Stars.
| Click | Action |
|---|---|
| Left-click | add one point |
| Right-click | refund one |
| Shift-click | add or refund five |
| Refund all | refund all points |
Refunds are free. Allocate up to 100 points per skill. Gear, sets, and boost potions add points; effects stop increasing at 150 points. Effects apply in dungeons.
| Skill | Effect |
|---|---|
| Strength | more melee damage; half that bonus for ranged |
| Dexterity | more critical hits |
| Intelligence | more maximum mana and lower spell costs |
| Defense | less damage taken |
| Agility | chance to dodge, reducing a hit by 90% |
Defense and dodge
Section titled “Defense and dodge”A dodged hit does not also receive defense reduction.
Each point gives less percentage benefit than the last. Exact scaling.