Skip to content

Levels

Start at level 1. Each level adds 1 dungeon HP and two skill points. Level 100 continues earning XP toward the capstone at 101, which shows MAX. Going from level 1 to 2 costs 2,450 XP; going from 100 to 101 costs 276,150 XP.

Complete the Keeper’s entrance quests and tutorial, then reach a dungeon’s required level to enter. Every party member must qualify. Gear also has level requirements.

Level-ups are announced to the server. You can turn off other players’ level announcements in /udub settings; levels 100 and 101 always show.

Source Share of run budget
Credited combat 60%
Clear milestones at 25%, 50%, 75%, 100% 5% each
Completion 20%

Gear’s dungeon XP stat boosts combat XP. Solo milestones and completion require full participation. Entry, difficulty, and party multipliers affect payouts.

Parties share combat XP and clear milestones, with a 1.2× XP multiplier. Each member receives the shared award at their own entry rate. After 90 seconds without dealing or taking damage, healing an ally, or shielding an ally, you miss XP generated while idle. Leaving the run stops your share. In parties, completion XP requires boss credit.

Quests, missions, and Hunter contracts also grant XP. Check /d status for progress.