Skip to content

Classes and spells

Open /d class or click the class mirror. In the class grid, left-click to edit spells; right-click to select a class. Hover a class to see its Mastery and innate effects. Change classes and builds outside runs.

Class Weapons
Knight sword, axe
Warrior spear, mace
Mage staff, wand
Assassin dagger, shortbow
Reaper class scythe, crossbow
Ranger bow, trident

In dungeons, weapons outside your class deal reduced damage, including vanilla weapons. Spells require a matching, usable weapon in your main hand. See cleave for how each weapon hits groups.

Press Q (Drop Item), then two inputs. Q means left; F (Swap Hand) means right. Finish each step within 1.2 seconds. Changing hotbar slots cancels the combo.

Keyboard Alternative Unlock at class Mastery
Q, F, F Q, Right-click, Right-click 1
Q, Q, F Q, Left-click, Right-click 2
Q, Q, Q Q, Left-click, Left-click 3
Q, F, Q Q, Right-click, Left-click 5
Class QFF QQF QQQ QFQ
Knight Bash War Banner Charge Crescent Slash
Warrior Ground Slam Whirlwind Bull Rush Rock Throw
Mage Radiant Beam Heal Blink Arcane Orb
Assassin Throwing Knives Vanish Thrown Teleport Execute
Reaper class Reap Blood Bolt Fade Blood Siphon
Ranger Arrow Storm Caltrops Grapple Explosive Arrow

Spells spend mana. Open a spell to read its effects and spend spell points on upgrades.

Each class has its own Mastery, up to 50, earned through runs. In Class & Spells, use Rewards ahead to browse its Mastery road, including spell unlocks, spell points, innate steps, passives, and emblems.

You earn one spell point at every Mastery level from 2 through 10, then at 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, and 50. That gives 24 spell points at Mastery 50. Skill points come from Dungeon levels.

Innates start at Mastery 1 and improve at Mastery 11, 17, 21, 24, 30, 34, 37, 40, 43, and 49.

Class Effect at Mastery 1 Each step After all steps
Knight Tempo Guard: melee hits refill your lowered shield by 5% per second of attacking +0.25 percentage points/s 7.5%/s
Warrior 40% less knockback +2 percentage points 60% less knockback
Assassin +20% movement speed +1 percentage point +30% movement speed
Ranger Light Step: move at 50% speed while drawing a bow +2.5 percentage points 75% speed
Mage Wand range of 6 blocks +0.2 blocks 8 blocks
Reaper class Bloodthirst: gear lifesteal x1.5 +0.05x x2

Warrior also has 20% more health. The Reaper class’s scythe hits mark enemies for spells and provide Harvest, healing 10% of maximum health per 3 seconds of attacking. Harvest weakens with underlevelled scythes. Its Withered reduces healing from potions and gear regeneration by 50%.