Classes and spells
Open /d class or click the class mirror. In the class grid, left-click to edit spells; right-click to select a class. Hover a class to see its Mastery and innate effects. Change classes and builds outside runs.
Class weapons
Section titled “Class weapons”| Class | Weapons |
|---|---|
| Knight | sword, axe |
| Warrior | spear, mace |
| Mage | staff, wand |
| Assassin | dagger, shortbow |
| Reaper class | scythe, crossbow |
| Ranger | bow, trident |
In dungeons, weapons outside your class deal reduced damage, including vanilla weapons. Spells require a matching, usable weapon in your main hand. See cleave for how each weapon hits groups.
Combos
Section titled “Combos”Press Q (Drop Item), then two inputs. Q means left; F (Swap Hand) means right. Finish each step within 1.2 seconds. Changing hotbar slots cancels the combo.
| Keyboard | Alternative | Unlock at class Mastery |
|---|---|---|
| Q, F, F | Q, Right-click, Right-click | 1 |
| Q, Q, F | Q, Left-click, Right-click | 2 |
| Q, Q, Q | Q, Left-click, Left-click | 3 |
| Q, F, Q | Q, Right-click, Left-click | 5 |
Spells
Section titled “Spells”| Class | QFF | QQF | QQQ | QFQ |
|---|---|---|---|---|
| Knight | Bash | War Banner | Charge | Crescent Slash |
| Warrior | Ground Slam | Whirlwind | Bull Rush | Rock Throw |
| Mage | Radiant Beam | Heal | Blink | Arcane Orb |
| Assassin | Throwing Knives | Vanish | Thrown Teleport | Execute |
| Reaper class | Reap | Blood Bolt | Fade | Blood Siphon |
| Ranger | Arrow Storm | Caltrops | Grapple | Explosive Arrow |
Spells spend mana. Open a spell to read its effects and spend spell points on upgrades.
Mastery
Section titled “Mastery”Each class has its own Mastery, up to 50, earned through runs. In Class & Spells, use Rewards ahead to browse its Mastery road, including spell unlocks, spell points, innate steps, passives, and emblems.
You earn one spell point at every Mastery level from 2 through 10, then at 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, and 50. That gives 24 spell points at Mastery 50. Skill points come from Dungeon levels.
Innates
Section titled “Innates”Innates start at Mastery 1 and improve at Mastery 11, 17, 21, 24, 30, 34, 37, 40, 43, and 49.
| Class | Effect at Mastery 1 | Each step | After all steps |
|---|---|---|---|
| Knight | Tempo Guard: melee hits refill your lowered shield by 5% per second of attacking | +0.25 percentage points/s | 7.5%/s |
| Warrior | 40% less knockback | +2 percentage points | 60% less knockback |
| Assassin | +20% movement speed | +1 percentage point | +30% movement speed |
| Ranger | Light Step: move at 50% speed while drawing a bow | +2.5 percentage points | 75% speed |
| Mage | Wand range of 6 blocks | +0.2 blocks | 8 blocks |
| Reaper class | Bloodthirst: gear lifesteal x1.5 | +0.05x | x2 |
Warrior also has 20% more health. The Reaper class’s scythe hits mark enemies for spells and provide Harvest, healing 10% of maximum health per 3 seconds of attacking. Harvest weakens with underlevelled scythes. Its Withered reduces healing from potions and gear regeneration by 50%.