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Potions and satchel

Buy healing potions one at a time from the Potion Master. During a run, hold your Potion Satchel and drink. Meet the potion’s level requirement; healing potions only work in dungeons and share a 30-second cooldown.

Open /d potions to manage your satchel outside runs. It appears in your inventory when a run starts.

Store Capacity Use
Belt 32 total drink during a run
Belt and reserve combined 99 per type store healing potions between runs

You can drink at most 32 healing potions per run.

Auto-fill is on by default: at run start, your strongest usable reserve potions fill or upgrade the belt. Toggle it in the satchel. Replaced potions return to reserve.

With auto-fill on, healing potion pickups can fill the belt or replace weaker potions. The rest go to reserve. With auto-fill off, pickups go to reserve.

Click a healing stack Action
Left-click move one between belt and reserve
Shift-left move as many as fit

Left-click Consume order to switch between strongest first and weakest first.

Fresh Stock unlocks Boost Potions. The shop features one family each server day: Strength, Dexterity, Defense, Agility, or Intelligence. You can buy four of each potion type per day.

Purchases go straight into your inventory. Meet the potion’s level requirement to drink it in Survival or a dungeon. Effects last 15 minutes, including time logged out, and end on death. Drinking another potion of the same family replaces its effect.