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Parties

A dungeon holds up to eight people. Running one alone works, and most of the fight adjusts to how many of you there are.

To bring somebody with you:

/dungeon invite <player>
/dungeon accept <player>

To ask to come with somebody:

/dungeon knock <player>

Either way the other person confirms with /dungeon accept. /dungeon party shows who is currently with you.

If a run has already started:

/dungeon join <player>

This works until somebody pulls the boss lever. The lock is on starting the fight rather than on entering the dungeon, so a friend who logs on ten minutes late can still come and only the boss room is closed to them.

Whoever runs /dungeon run spends their daily. Everybody else is a guest and spends one shard.

A guest run pays loot but no shards. You get the chests, the gear and the fight, but clearing somebody else’s dungeon does not earn you a shard. If it did, a group could cycle each other’s dungeons and the one-a-day limit would stop meaning anything. Your own daily stays yours, and shards are for helping.

Nothing stops you. The boss scales to whoever is in the room when the lever is pulled, so three people in the boss room fight a three-person boss whether or not the other five are looting a corridor two floors up.