Player commands use /d or /dungeon. <...> marks a required argument; [...] marks an optional one.
| Permission |
Access |
Default |
dungeon.use |
player commands |
true |
dungeon.go |
Keeper and Potion Master teleports |
true |
dungeon.admin |
/da or /dadmin, subject to sudo |
op |
dungeon.bugs.admin |
admin bug queue, in addition to admin access |
op |
mazegen.use |
maze generation and tools |
op |
mazegen.admin |
delete, convert, reload; also needs mazegen.use |
op |
Editing dungeon blocks requires admin access and /da bypass. Bypass resets on login. Test runs do not award normal progression.
Staff with dungeon.admin use /da sudo and submit a reason to open a ten-minute session. The owner account is exempt. Console tools require a window opened in-game with /da consolesudo; console release-proof is exempt. Admin actions are audited.
| Command |
Action |
/da sudo [off] |
open or end your admin session |
/da consolesudo [off] |
open or end your console window |
/da audit verify |
verify the audit chain; owner only |
/da |
list command names |
| Command |
Action |
/da bypass |
toggle free admin entry and dungeon block editing |
/da dryrun [tileset] [days] [tier] |
generate, report, and delete a test dungeon; days 0–365, tier 0–3 |
/da test date <YYYY-MM-DD> |
enter a test for a chosen date |
/da test random [seed] |
enter a seeded test |
/da preview [runs] |
preview run rewards |
/da preview help |
preview help |
/da preview crescent [seconds] [spin] |
preview the crescent effect; spin [seconds] also works |
/da loot <tier> [theme] |
sample one chest |
/da pity [player] |
inspect the loot pity counter |
/da difficulty [health|damage|rewards] [value] |
view or persist Normal mode multipliers, 0.01–10 |
/da rundifficulty [easy|normal|hard] |
view or change the live run world’s Minecraft difficulty |
/da damagetrace |
toggle per-hit damage diagnostics |
/da damagetrace zombie |
spawn a control zombie in a run |
/da debug mazegen |
toggle generation diagnostics |
/da debug actionbar |
toggle the HUD preview |
/da debug wallclimb |
toggle the wall-climb prototype |
/da jingles |
open the sound preview menu |
/da limbo enter or /da limbo reset |
enter or reset limbo |
/da close |
close live runs and refund entries |
/da reload |
reload config, language, and validated content |
/da release-proof <nonce> |
answer a release check |
/da world create <id> or /da world destroy <id> |
create or delete a dungeon world |
/da world list |
list dungeon worlds |
/da world bench <count> |
benchmark world creation, 1–64 |
| Command |
Action |
/da grant <player> <shards> |
add or remove soul shards, -16 to 16 |
/da grant <player> xp <amount> |
add or remove dungeon XP |
/da grant <player> level <level> |
set dungeon level |
/da grant <player> mastery <level> |
raise selected-class mastery to 1–50 |
/da coins [player] <amount> |
grant coins |
/da newday [player] |
reset daily entry and allowance |
/da rune-shards <player> [set <count>] |
inspect or set an online player’s Rune Shards |
/da class status <player> |
class diagnostics |
/da class mastery <player> <level> |
raise selected-class mastery to 1–50 |
/da class passive <player> list|capacity|status [class] |
inspect passives |
/da class passive <player> equip|unequip <passive> [class] |
change a passive loadout with normal validation |
/da class passive <player> clear [class] |
clear a passive loadout |
/da starter status <player> |
inspect starter-weapon claims |
/da starter reset <player> [class|all] |
clear starter-weapon claims |
/da tutorial status <player> |
inspect tutorial progress |
/da tutorial reset <player> [crown] |
reset tutorial progress; crown also clears its lifetime crown claim |
/da quests reset <quest-id|all> [confirm] |
preview or confirm resetting your own authored quests |
/da spot set|clear|tp <name> |
set, clear, or visit a saved position |
/da npc <role> |
open a merchant or service menu |
/da merge or /da refine |
open forge menus |
/da wardrobe-backup now |
create a wardrobe backup |
| Command |
Action |
/da items or /da testitems |
item-giving browsers |
/da items discover|revoke <player> <item-id> |
grant or revoke collection credit |
/da items reset [confirm] |
preview or confirm resetting every player’s collection |
/da give <player> flower_pouch [count] |
give Flower Pouches, 1–64 |
/da announce <item-id> [chest|<boss-id>] |
test a find broadcast |
/da roll |
inspect the held item’s roll |
/da roll identify |
identify the held item |
/da roll lint |
lint definitions |
/da roll audit world |
audit affected item copies |
/da claim audit |
audit owed completion loot |
/da provenance [check] |
inspect the held item’s history |
/da provenance lookup <serial> |
inspect one item record |
/da provenance player <name> [limit] |
inspect a player’s records |
/da provenance stats |
provenance totals |
/da provenance contested [clear] |
inspect or clear the held item’s contested mark |
/da provenance restore <serial> [--force] |
restore a recorded item |
/da runes |
inspect Skript’s rune roster |
/da bugs |
bug report queue; also needs dungeon.bugs.admin |
/da bugs status <id> <state> |
change a report’s status |
/da bugs reply <id> <message> |
reply to a report |
/da journal summary|export [days] |
summarize or export the journal, 1–365 days |
/da cutover status |
inspect cutover state |
/da cutover report [coins] or /da cutover report player <player> |
inspect migration reports |
/da cutover confirm <epoch> <token> |
confirm a prepared cutover |
/da trade operations or /da vanity operations |
list currency or vanity operations |
/da trade operation <id> or /da vanity operation <id> |
inspect an operation |
/da trade retry|cancel <id> or /da vanity retry|cancel <id> |
retry or cancel an operation |
/da trade resolve <id> applied|cancelled <reason> |
resolve a trade operation |
/da vanity holds <player> |
inspect vanity holds |
/da lab opens the admin testing lab. Its class, spell, passive, level, skill, and mastery choices are temporary lab settings.
| Command |
Action |
/da lab leave or /da lab join <owner> |
leave or join an admin lab |
/da lab class [class] |
open the class selector or switch class |
/da lab spell [slot] |
inspect the lab spell build |
/da lab spell <slot> level <1–9> [minor <id|none>] [major <id|none>] |
edit spell level and picks; minor or major can also follow the slot directly |
/da lab passive |
open the passive switcher |
/da lab level <level> |
set lab level |
/da lab skill <skill> <points> |
set lab skill points, 0–100 |
/da lab mastery <1–50> |
set lab mastery |
/da lab items |
open the item-giving browser |
/da lab matchitem |
match lab level to the held item |
/da lab clearbackpack |
clear the lab backpack |
/da lab refill, /da lab reset, /da lab clear, or /da lab restart |
refill resources, reset the session, clear mobs, or restart the targets |
/da lab target |
select a target |
/da lab knockback [pinned|movable] |
toggle or set target knockback |
/da lab meter or /da lab results |
reset the meter or open results |
/da lab mana or /da lab invulnerable |
toggle unlimited mana or invulnerability |
/da lab combo [class] |
open combo practice |
/da lab combo next|prev|weapons|help |
combo practice controls |
/da lab combo spell <1–4> |
choose the practice spell |
/da lab dummies [count] [level] [spacing] [formation] [mode] [element] |
spawn targets; formations line, cluster, ring; modes immortal, killable, boss, boss-killable |
/da lab boss <encounter> |
spawn a ladder boss encounter |
/da lab spawn <element> <grunt|elite|add|boss> <mob-id> <level> |
spawn a roster mob |
/maze requires mazegen.use. Delete, convert, and reload also require mazegen.admin.
| Command |
Action |
/maze savetile <set> <name> |
save a selection as a tile |
/maze tool [stamp] or /maze tool wand <set> |
tile stamp and cell wand |
/maze select <set> [<cellsx> <cellsy> <cellsz>] |
select whole cells |
/maze frame <x> <y> <z> |
build a room frame |
/maze tiles [set] |
list sets, or reload and inspect one |
/maze explain [set] [tile] |
inspect tile connectors and variants |
/maze newset <name> <cellx> <celly> <cellz> |
create a tileset |
/maze deletetile <set> <name> or /maze deleteset <set> |
delete a tile or set |
/maze gen [rooms] [mode] [policy] [seed] [speed] [tileset] [levels] [branching] [log] [below] [palette] [difficulty] |
open the generator dialog or generate a maze |
/maze preview <rooms> [mode] [policy] [seed] [tileset] [levels] [branching] [below] |
print a topology preview |
/maze previewtile <set> <tile> [palette] [difficulty] |
paste a tile preview |
/maze newpalette <set> <name> |
create a palette template |
/maze undo [count] or /maze cancel |
undo pastes or stop generation |
/maze daily [days] |
preview the daily sequence |
/maze weights [set] [<tile> <value|auto>] |
inspect or set tile frequency |
/maze convert <set> or /maze export [set] |
migrate schematics or export topology |
/maze demotiles |
rewrite the demo tileset |
/maze modes |
generator algorithms |
/maze reload |
reload maze config |